AI Insights · Timothy · July 2024
Top 5 Roguelike Games on Android in the Middle East in Q2 2024
Discover the performance of the top 5 roguelike games on Android in the Middle East during Q2 2024, based on data from Sensor Tower.
The second quarter of 2024 witnessed notable trends in the performance of the top 5 roguelike games on the Android platform in the Middle East. Here’s a closer look at the weekly downloads, revenue, and active users for these games, based on data from Sensor Tower.
Level Devil - NOT A Troll Game from Unept had an intriguing journey in Q2 2024. Weekly downloads saw a significant drop from early April's 34.8K to 7.6K by the end of June. However, there was a slight upward trend mid-May, peaking at 11.1K. Active users also fluctuated, starting at 98.8K and settling at around 74K by the end of the quarter.
Hero Wars: Alliance from NEXTERS GLOBAL LTD displayed a consistent performance. Weekly revenue peaked at $15.5K in mid-May, with other weeks showing steady figures around $10K-$15K. Downloads remained relatively stable, with a noticeable high of 9.9K in late May. Active users also showed a steady increase, reaching 31.9K by the end of June.
Looney Tunes™ World of Mayhem by Scopely had varied results. Revenue saw an increase in early May, peaking at $2.5K, before stabilizing around $1K-$2K. Downloads were sporadic, with notable peaks in early April and late June, reaching up to 7.5K and 4.9K respectively. Active users peaked at 7.4K in early April but generally hovered around 2.5K-5K for the remainder of the quarter.
Monster Survivors from VOODOO experienced a late start but showed promising trends. Revenue peaked at $1K in late May, with consistent figures around $400-$800 for the rest of the quarter. Downloads picked up significantly from mid-May, peaking at 6.5K in late May. Active users followed a similar trend, starting at 4K and reaching up to 7.4K in late May.
ONE PIECE TREASURE CRUISE-RPG by Bandai Namco Entertainment Inc. had a steady performance. Revenue peaked at $6.4K in mid-May and remained consistent around $700-$3K for the rest of the quarter. Downloads showed a similar pattern, peaking at 3.4K in late April. Active users fluctuated, with notable peaks in late April and early June, reaching up to 11.4K.
For more detailed insights and data, visit Sensor Tower.